Baron Nashor

Baron Nashor is a powerful monster in League of Legends: Wild Rift. Spawning at 13:30, this objective is meant to give the winning team the ability to close out and finish a game. As such, it is difficult to take down and grants Hand of Baron to all living players upon its death.

Passives

 * Upon spawning in its pit, Baron Nashor knocks back all units that are within his collision radius to the outskirts of the pit for 0.5 seconds.
 * Baron Nashor is immune to all crowd control, but not to Grievous Wounds.
 * Baron Nashor applies with each basic attack. Champions afflicted deal 50% less damage to Baron Nashor for 5 seconds. Each basic attack resets the 5 seconds timer.
 * Reduces the target's armor and magic resistance by 3 for 5 seconds with every basic attack and ability, up to -50. Each basic attack resets the 5 second timer.
 * is applied for 5 seconds to any champion that receives damage from Baron Nashor, except from the poison itself. Each consecutive hit resets the 5 second timer. While afflicted by Baron Poison, champions take magic damage every 0.5 seconds as long as they stand within the Baron Pit's borders, indicated by a yellow zone. Exiting this zone will stop the damage but will not remove the poison. Re-entering the zone while being afflicted by the poison will resume its damage.

Basic attacks
Baron Nashor will always target the unit closest to him when basic attacking.
 * If the target is in front of Baron Nashor, he spits an acid projectile at them that deals and applies  and . Champions that take more than 1 shot of acid take 70% damage after the first shot.
 * If the target is behind Baron Nashor, he erects spikes that deal physical damage and apply and.
 * Basic attacks also fire a small, secondary projectile that applies the Baron Poison to one random champion but deals no damage on-hit and does not reduce the target's armor or magic resistance. Baron will try to switch the secondary target as often as possible, prioritizing players who are not afflicted by the Baron Poison, in order to maximize the damage done.

Abilities

 * Baron Nashor will activate an ability, always in the same order, once every 5 or 6 basic attacks depending on the next ability. Baron's first ability will always be the if the closest player to him is attacking from the front, or the  if they attack him from behind.
 * Baron Nashor spits out 3 pools of acid to the closest player to him, dealing 120  to all champions hit as well as creating a field that slows champions caught in it for 1 second and applying Baron Poison to them.
 * Baron Nashor spits 5 Acidic Missiles in the sky that then fall one-by-one on random players within the limits of his Pit, dealing high (magic/physical?) damage in a small zone. If there are less than 5 players within the Pit, the same player will get hit by multiple missiles.
 * Baron Nashor uses one of his tentacles beneath the closest player's location erupts after about 1 second, dealing 180  to units within and knocking them up for 1 second.
 * Baron Nashor erects a cluster of spikes behind him, dealing physical damage to units within the area and stunning them for 1 second.

Usage
Baron Nashor uses abilities in the same order and in a loop:
 * When the closest player stands in front of him: Acid Pool, Missiles, Tentacle Knockup and repeat.
 * When the closest player stands behind him: Wall of Spikes, Tentacle Knockup and repeat.

Baron will always use five basic attacks between every ability, except between the Acid Pool and Acidic Missiles, where it uses six.