Targeting

Targeting input or simply targeting refers to how active abilities are cast in League of Legends: Wild Rift. There are four types of targeting inputs (Auto, Direction, Location, and Unit).

Auto-targeted
Auto-targeted abilities do not require any additional input from the user and is cast when simply pressed or activated. Abilities like these automatically pick a target in the ability's valid target range.

Proximity-targeted
Other auto-targeted abilities that need a target to be cast, such as is also referred to as proximity-targeted abilities.

Direction-targeted
Direction-targeted abilities require the user to aim the ability in a specific direction; hence its name. Typical direction-targeted abilities usually affect something in a line from its origin, stopping at its maximum range. These may interact with every unit hit, called as pass-through effects (such as ), or the first unit hit, called as collision effects (such as ).

Location-targeted
Location-targeted abilities require the user to select a specific location for the ability to be cast on. Most location-targeted abilities have a circular ability indicator, such as, , and to name a few.

Unit-targeted
Unit-targeted abilities require the user to select a target for the ability to cast, such as. "Targets" considered by this type of ability differs for each one.