Patch 3.1

Patch 3.1 is a major patch in League of Legends: Wild Rift.

Client
Champion skins

The following champion skins have been added to the store:

Released March 24, 2022 (00:01 UTC):

Released March 26, 2022 (00:01 UTC):

Released March 31, 2022 (00:01 UTC):

Accessories


 * Baubles: Novelty Glasses; Time's Up; Look Closely; Classified!; A World of Hurt; Infla-Shen; Some Sweet For Your Salt; X Marks the Respawn.
 * Icons: The Psychic Detective; Sentinel of Flashlight; Fizz's Big Mystery; Fluff and Steam; Ghoulish Yet Fluffy; Snaxshot; Whoopie!!; Ionian Spirit; Peaceful Balance.
 * Emotes: I Am Amused!; Reaching Enlightenment; Jeez, Really; Much Disappoint; I'm Panicking!; Hmmmm.; See Ya, Stranger; Disappearing Act; Munch Munch; I'm Out, Folks; Back Off!; Ohoho! (Iron - Challenger); Perfection; You're So Dead.
 * Rift Emblems: Investigation; Dream Realm; Emptiness; Shadow Isles.
 * Icon Borders: Mysterious Passage; Ionian Balance.
 * Profile Borders: Evidence Locker; Glorious Lieutenant.
 * Custom Recalls: Rainbows And Stars, Oh My!; Reviewing the Evidence; Leaf's Journey.

Events
Protectors of Ionia

Enjoy the tranquility as you watch the leaves fall and find your inner balance.

The Protectors of Ionia event begins March 24, 2022 (00:01 UTC).

Season of Silly

Um, I'm sorry we're just in a silly goofy mood.

The Season of Silly event begins March 31, 2022 (00:01 UTC).

Guild


 * Added announcements to Guilds, admins can now post pinned messages to the Guild Feed.

Mobile


 * Added 900p resolution for some Android and IOS devices.
 * Added Apple Pro Motion Support for iPhone 13 Pro and ProMax devices.

News Tab

The News Tab is here. You can now easily read articles, patch notes, game news, community events, esports and videos in the app.

Ranked S5

New Ranked Season. New Glorious skin. Ranked S5 will begin March 26, 2022 (1 AM UTC) and you'll be able to earn Glorious Crimson Evelynn, just what you need to slay your way to the top in style.

Ranked Store

We're adding some new goodies in the Ranked Store to spend your hard earned Ranked Coins on. Starting with Glorious Crimson Evelynn, you'll be able to purchase a new reward, the Weapon Augment in the Ranked Store.

Glorious Jinx will also be making her return in the Ranked Store, so if you weren't playing when she was available or Wild Rift wasn't available in your region, now's your chance to pick her up.

Wild Pass

Our private help is here and just in time. Things have been... strange. Earn Psychic Detective Senna Psychic Detective Senna and other rewards in this mind-bending Wild Pass.

New Wild Pass will be available starting March 24, 2022 (00:01 UTC).

Poro Store

Poro Energy gauge slightly redesigned.

Game
Champion Select


 * Getting assigned Jungle in champion select will automatically change one summoner spell to Smite.
 * Added text "First Pick" for the blue team.

Elemental Rift

Wild Rift is going Elemental. You'll be able to test and play our first version of Elemental Rift in this limited game mode.

There will be three Dragons: Mountain, Infernal, and Ocean, which will change the terrain of the map and grant powerful buffs. You may notice one element is missing, Cloud Dragon. During our playtests, Cloud Dragon offered hidden power that made it less enticing for teams to play around and we wanted to give the other elements room to shine.

This is just our first version of Elemental Rift and what you play in this game mode might be very different from what comes in Patch 3.2 and we look forward to hearing your feedback.

On the death of the second dragon, the map will change and open new and unique gameplay opportunities for your team:
 * Mountain Rift: Forges new terrain in the jungle, along with a defensive wall in front of the Dragon pit.
 * Infernal Rift: Burns away brush and opens new pathways to red and blue buff.
 * Ocean Rift: Spawns more brushes across the map along with some extra Honeyfruit.

Slaying each Dragon grants your team some bonuses, but once you slay three Dragons, you get a powerful soul:
 * Mountain Dragon: Increases armor and magic resistance.
 * Mountain Soul: Grants a shield after not taking damage for a short while.
 * Infernal Dragon: Grants bonus attack damage and ability power.
 * Infernal Soul: Creates explosions around your abilities and attacks, dealing bonus adaptive damage in a circle around your target.
 * Ocean Dragon: Restores health over time.
 * Ocean Soul: Restores more health when dealing damage to enemies.

Lastly we've revamped the powerful Elder Dragon, making it closer to League PC's version. Once Dragon Soul has been taken by a team, Elder Dragon will be up for grabs.

It will offer its game-ending true damage effect and execute enemies when they drop to low health.

''The Elemental Rift game mode will be available to play from March 31, 2022 (05:00 PM PT) until April 10, 2022 (04:59 PM PT). Content availability varies by region.''

Experience Catchup

Reduced the modifier on experience gained by players significantly ahead or behind the rest of the team. Players that are ahead will be penalized less, while players that are behind will be favored less.

Game Settings


 * Added a setting to automatically attack an enemy after casting abilities that empower attacks.
 * Made some improvements to Ally Buff Targeting to give players more controls over their friendly tap casted abilities.

Turret Gold
 * Outer turret
 * Inner turret
 * Inhibitor turret
 * Inner turret
 * Inhibitor turret
 * Inhibitor turret
 * Inhibitor turret

Champions

 * AD ratio: 110% → 100%
 * AD ratio: 110% → 100%


 * Base Stats
 * 50 → 45
 * 5.1 → 4.7
 * 122 → 111
 * Reworked ability.
 * Gains 50/55/60/65% movement speed, decaying to 10% over 1.5 seconds, the total duration of the cast is 2.5 seconds. Overdrive can be re-cast after 1 second. Gains 140/150/160/170% movement speed, decaying to 25% over 1.5 seconds. Decaying starts after 0.5 seconds. When overdrive ends, Blitzcrank is slowed by 33% for 1.5 seconds. If re-cast, Blitzcrank is instead slowed by 99% for 2 seconds.
 * Gains 50/55/60/65% movement speed, decaying to 10% over 1.5 seconds, the total duration of the cast is 2.5 seconds. Overdrive can be re-cast after 1 second. Gains 140/150/160/170% movement speed, decaying to 25% over 1.5 seconds. Decaying starts after 0.5 seconds. When overdrive ends, Blitzcrank is slowed by 33% for 1.5 seconds. If re-cast, Blitzcrank is instead slowed by 99% for 2 seconds.




 * Now has a resource bar below her health bar to indicate the cooldown.
 * Now has a resource bar below her health bar to indicate the cooldown.




 * 85/95/105/115 → 75/85/95/105
 * 85/95/105/115 → 75/85/95/105




 * 150/250/350 → 100/175/250
 * 70% AP → 100% AP
 * 70% AP → 100% AP




 * 11/14/17/20 → 9/12/15/18
 * 88/112/136/160 → 72/96/120/144
 * 150/275/400 → 150/250/350
 * 8% → 12% per 100 bonus AD
 * 150/275/400 → 150/250/350
 * 8% → 12% per 100 bonus AD




 * 100% → 150%
 * 100% → 150%




 * 8–15% (based on level) → 5–20% (based on level)
 * 11/10/9/8s → 9/8/7/6s
 * 11/10/9/8s → 9/8/7/6s
 * 11/10/9/8s → 9/8/7/6s




 * Base Stats
 * 610 → 570
 * 15% of target's missing health → 15–25% of target's missing health
 * 15% of target's missing health → 15–25% of target's missing health




 * Added




 * If there are no other targets, Alpha Strike can strike the same enemy unit repeatedly, dealing 25% damage with each subsequent strike.
 * If there are no other targets, Alpha Strike can strike the same enemy unit repeatedly, dealing 25% damage with each subsequent strike.




 * 60 → 50
 * 60 → 50




 * 1.5s → 2s
 * 1.5s → 2s




 * Now shows "Suppressed" instead of "Unstoppable" on cast.
 * Now shows "Suppressed" instead of "Unstoppable" on cast.




 * Added




 * 20/25/30/35 → 20/28/36/44
 * 9/8/7/6s → 8/7/6/5s
 * 40/80/120/160 → 40/85/130/175
 * 40/80/120/160 → 40/85/130/175
 * 40/80/120/160 → 40/85/130/175




 * 1000 → 1150
 * 830 → 930
 * 830 → 930




 * 100% → 60%
 * 100% → 60%




 * 10s → 7s
 * 10s → 7s

Items



 * Recipe
 * Now builds into and.




 * Base Stats
 * 25 → 20




 * Recipe
 * Now builds into.




 * Recipe
 * Now builds into.




 * Recipe
 * No longer builds into.




 * 50 → 40
 * 50 → 40




 * Recipe
 * Base Stats
 * 300 → 0
 * 0 → 40
 * Stores 35% (melee) / 15% (ranged) of all post-mitigation physical damage received, which is successively taken as true damage over 3 seconds instead, dealing a third of the stored damage each second.
 * 30% of damage taken is instead dealt as a bleed effect over 3 seconds.
 * Champion takedowns remove Cauterize's remaining stored damage, and heal you for 15% of your maximum health over 2 seconds.
 * Grants 10% bonus physical vamp.
 * 30% of damage taken is instead dealt as a bleed effect over 3 seconds.
 * Champion takedowns remove Cauterize's remaining stored damage, and heal you for 15% of your maximum health over 2 seconds.
 * Grants 10% bonus physical vamp.
 * Grants 10% bonus physical vamp.




 * Added
 * 20 attack damage, 400 health, 20 ability haste.
 * After using an ability, your next basic attack within 10 seconds deals 10% (melee) / 7% (ranged) of target's maximum health as bonus physical damage on-hit, with a minimum damage equal to 125% base AD and a maximum damage against monsters equal to 225% base AD. If the target is a champion, heal for 7% (melee) / 3% (ranged) of target's maximum health, with a minimum heal equal to 90% (melee) / 50% (ranged) base AD (1.5 second cooldown, begins after using the empowered attack).
 * Limited to 1 Divine Sunderer.
 * Limited to 1 Divine Sunderer.




 * Base Stats
 * 10 → 15
 * Now grants 8% maximum mana as bonus health.
 * No longer grants 1% maximum mana as ability haste.
 * Immobilizing or slowing an enemy champion consumes 3% current mana and grants a shield for 3 seconds, absorbing 100–200 (based on level) (+ 5% current mana) damage (8 second cooldown). The shield's strength is increased by 80% if there is more than one enemy champion nearby. This effect only activates while you have greater than 20% maximum mana.
 * Immobilizing an enemy champion consumes mana and grants a shield for 3 seconds, absorbing 150 (+ 5% current mana) damage for every nearby enemy champion (15 second cooldown). This effect only activates while you have greater than 20% maximum mana.
 * Immobilizing or slowing an enemy champion consumes 3% current mana and grants a shield for 3 seconds, absorbing 100–200 (based on level) (+ 5% current mana) damage (8 second cooldown). The shield's strength is increased by 80% if there is more than one enemy champion nearby. This effect only activates while you have greater than 20% maximum mana.
 * Immobilizing an enemy champion consumes mana and grants a shield for 3 seconds, absorbing 150 (+ 5% current mana) damage for every nearby enemy champion (15 second cooldown). This effect only activates while you have greater than 20% maximum mana.




 * Immobilizing effect cooldown reduction now triggers multiple times if an effect hits multiple enemy champions at once.
 * Immobilizing effect cooldown reduction now triggers multiple times if an effect hits multiple enemy champions at once.




 * Added
 * 55 attack damage, 300 health.
 * While no allied champions are within 1200 units, gain 10–50 (based on level) bonus armor and bonus magic resistance and deal 20% bonus damage against structures. Nearby allied siege minions and super minions gain 50–170 (based on level) bonus armor and bonus magic resistance, 10% bonus size and deal 200% bonus damage against structures. Bonus resistances provided by Hullbreaker are removed immediately while allied champions are nearby.
 * Limited to 1 Hullbreaker.
 * Limited to 1 Hullbreaker.




 * Recipe
 * Now builds into and.




 * Recipe
 * Now builds into.
 * No longer builds into.




 * Recipe
 * Now builds into.




 * Radiance stacks no longer grant 25% bonus critical strike chance.
 * 24–52 (based on level) → 33–75 (based on level)
 * Damage can now critically strike.
 * Damage is no longer increased by 0–150% (based on target's missing health).
 * Damage is no longer increased by 0–150% (based on target's missing health).




 * Recipe
 * Base Stats
 * 25 → 40
 * Base Stats
 * 25 → 40




 * Recipe
 * No longer builds into.




 * General
 * Item icon updated.
 * Base Stats
 * 10 → 15
 * Now grants 8% maximum mana as bonus health.
 * No longer grants 1% maximum mana as ability haste.
 * No longer grants 1% maximum mana as ability haste.




 * 50 → 40
 * 50 → 40

Summoner spells



 * 20% → 60% decaying over the duration
 * 105s → 100s




 * Effects are increased by 100% on the most wounded nearby ally champion.
 * 80–360 (based on level) → 60–242 (based on level)
 * 30% → 20%
 * 120s → 130s




 * 60–410 (based on level) → 72–380 (based on level)
 * 90s → 100s




 * Against monsters, now only increases ability damage by 10% instead of all damage by 10%.
 * 5m → 6m

Monsters



 * Base Stats
 * 10000 → 10800
 * Acid Shot
 * Players that take more than 1 shot of acid, now take 70% damage after the first shot.
 * Acid Pool
 * 100 (+ 20% AD) → 120 (+ 25% AD)
 * Tentacle Knockup
 * 150 (+ 20% AD) → 180 (+ 25% AD)

Neutral buffs



 * 6% → 5%
 * 6% → 5%
 * 6% health → 5% maximum health
 * 8% → 7%
 * Elder Dragon
 * Elder Cloud
 * 9% → 10%
 * 3% → 2.5%
 * Elder Infernal
 * 9% → 10%
 * 3% → 2.5%
 * Elder Mountain
 * 9% health → 10% maximum health
 * 3% health → 2.5% maximum health
 * Elder Ocean
 * 12% → 14%
 * 4% → 3.5%
 * 3% health → 2.5% maximum health
 * Elder Ocean
 * 12% → 14%
 * 4% → 3.5%